All your Steam games are typically located in C: Program Files (x86) Steam steamapps common You can also right-click on the game in your Steam library and select Properties - Local Files - Browse local files, and it will open the game directory for you. Doki Doki Literature Club is 100% free to play, but you are welcome to contribute any amount you'd like. Contributing $10 or more will reward you with the DDLC Fan Pack! Just click the Download button and contribute a payment of $10 or more to unlock the Fan Pack. The complete DDLC Official Soundtrack with 24 tracks, including remixes, bonus. Make sure to open the Doki Doki game folder by right clicking the game in your library and selecting properties, then going to local files and clicking browse local files. Alternatively, you can go into This PC, program filesx86, Steam, Steam apps, common and finding Doki Doki Literature Club in your list of games. Which Files to Manipulate.
- 1.Doki Doki Literature Club! Character File
- 2.CryENGINE Character File
- 3.Borland Character Set File
- 4.3ds Max Characters File
File Type 1Doki Doki Literature Club! Character File
Developer | Team Salvato |
Popularity | |
Category | Game Files |
Format | N/A |
What is a CHR file?
A CHR file is a game file used by Doki Doki Literature Club!, a visual Anime novel for Windows, macOS, and Linux. It stores 'Easter egg' information that is referenced by the game. The name of the file, which may be monika.chr, natsuki.chr, sayori.chr, or yuri.chr (characters in the game) indicates the Easter egg content stored in the file.
You will most likely only come across the Doki Doki Literature Club! CHR files if you have installed the visual novel. The CHR files are located in the 'characters' folder in the game folder.
The game does not actually open the various CHR files stored in the 'characters' folder. Instead, it checks if the files are present, which triggers specific events in the visual novel.
Each CHR file stores different information and can be opened with a program that supports the information contained in the file. For example, the monika.chr file is actually a .PNG file that can be opened with an image editor that supports PNG files.
monika.chr - Name of the Monika character file that is actually a PNG file.
natsuki.chr - Name of the Natsuki character file that is actually a .JPEG file.
sayori.chr - Name of the Sayori character file that is actually an .OGG file.
yuri.chr - Name of the Yuri character file that contains Base64-encoded text that is a short story about a teenage girl.
Open over 400 file formats with File Viewer Plus.Programs that open CHR files
File Type 2CryENGINE Character File
Developer | Crytek |
Popularity | |
Category | 3D Image Files |
Format | N/A |
.CHR File Association 2
3D model file created by the CryENGINE SDK, a suite of applications used to build cross platform games for PC and console systems; includes the mesh, skeleton position, vertex properties, and morph targets; used for creating human and alien characters, as well as modeled game objects.
Programs that open CHR files
File Type 3Borland Character Set File
Developer | N/A |
Popularity | |
Category | Font Files |
Format | N/A |
.CHR File Association 3
Provides style options for different fonts; may include different sizes and styles for a specific typeface; should be stored in the system 'Fonts' folder.
Programs that open CHR files
File Type 43ds Max Characters File
Developer | Autodesk |
Popularity | |
Category | 3D Image Files |
Format | Binary |
.CHR File Association 4
Three-dimensional character model created by 3ds Max, an application used for 3D modeling, rendering, and animation; contains the model of a still or animated character, including the geometry, textures, lighting effects, and other 3D model properties; used for developing characters that are published in games, movies, and television.
3ds Max can save CHR files as .MAX files. It can also export CHR files to several formats, including .DAE, .FXB, .DXF, .IGS, .STL, and many others.
Programs that open CHR files
How To Get Doki Doki Game Files On Steam
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Doki Doki Literature Club! |
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Developer: Team Salvato This game has a hidden developer message. |
Oh dear, I do believe I have the vapors. This page contains content that is not safe for work or other locations with the potential for personal embarrassment. Such as: One bad word in monika.chr, the website in sayori.chr, and certain contents of Fatelogic's DeviantArt account. |
Doki Doki Literature Club! is a visual novel made using the Ren'py Engine. It was created by Dan Salvato (of Melee 20XX fame) and his studio Team Salvato. Despite its cute look, the bold text the game gives before you start should clue you in on what this game might truly be hiding:
'This game is not suitable for children or those who are easily disturbed.'
To do: Text differences and whatever else from between Versions 1.0.0 and 1.1.1 |
- 1Early Portraits
- 2Concept Portraits
- 3Unused Expressions
- 6Easter Eggs
- 6.4Characters Folder
- 10Unused CGs
- 12Revisional Differences
Early Portraits
Inside the folders of Monika and Sayori are early versions of their in-game sprites. The only real difference (outside of their filesizes) is that Monika's sprite was slightly smaller, and Sayori's was slightly bigger and a few pixels to the left. Yuri has no early portraits, while Natsuki's are just duplicates of her in-game ones.
Monika
Final |
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Sayori
Final |
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Concept Portraits
Inside the folders of Monika, Natsuki, and Sayori are early concept versions of their in-game sprites. Once again, Yuri is lacking any early art. These sketches and the early sprites above were later removed in an update.
Sayori
Monika
Natsuki
Unused Expressions
Inside the folders of Yuri and Natsuki are unused expressions for their in-game sprites.
Yuri
Natsuki
This expression was later removed in an update, though oddly Yuri's stayed.
Early CG
The only file Yuri seems to get to herself in terms of unused art is this file in (oddly enough) the game's menu directory with some transitions, the 'Image not found' image for the credits...
...and this unused blue button. Possibly a leftover remnant of an early menu aesthetic.
Obscured Sticker
Though Monika can be seen jumping in Act 2's final poem minigame, she is exclusively below the view of the player. Only her bow and some of her hair can be seen under normal circumstances.
Easter Eggs
To do:
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There are quite a few hidden Easter eggs in the game, some of which point to something far more dark and sinister than DDLC normally is.
Extra Monika Topic
In Act 3, there is an intentionally skipped-over topic in the game's script.
The characters at the end can be combined to create a Base64 string, which when decoded results in the following:
Smash Bros.?
Prior to Version 1.1.1, there was another topic that Monika could talk about, although it wasn't really removed - just an extra line of code that intentionally makes the game skip this topic over, much like the one above. This is a reference to Dan Salvato working on a mod of Super Smash Bros. Melee called 20XX: Tournament Addition as well as Project M.
Obscured Text
One of the special poems that can be viewed is a mostly blacked-out block of text, with the only visible parts spelling out 'nothing is real?' There is in fact text underneath the covered portions, revealing a report or diary entry by an unknown individual:
Characters Folder
Each of the files in the game's characters folder can be manipulated to produce either an image or text.
monika.chr
When the file extension is changed to .png, Monika's character file turns into an eerie image of a flaming ring-shaped crack with a black-and-white square in the middle.
Cropping the square from the middle of the image properly will give you a black and white pixel array that can be decoded into binary text with an online tool. This text is encoded Base64, which when decoded gives the following message:
natsuki.chr
When the file extension is changed to .jpeg, Natsuki's character file reveals the image below:
By inverting the color and using the Polar Coordinates filter set to Rectangular to Polar, the image turns into this:
sayori.chr
When the file extension is changed to .ogg, Sayori's character file becomes a high-pitch sound that when slowed down does not reveal any voice or identifiable sounds.
When brought into a spectograph software, this file's purpose becomes very clear - a QR code is revealed that links to a website that seems to have been created only for this game.
The website seems to have no direct relation to DDLC, and its true purpose is currently unknown. The best link right now is the 'XXXXXX' name on the website and the hidden name mentioned (Elyssa) in the 'nothing is real' poem (see above) because the symptoms are very similar.
yuri.chr
How To Open Doki Doki Game Files
Unlike the others, Yuri's character file does not require any alterations to be decoded. Opening the file in any text editor will reveal an encoded Base64 text string. When decoded, this string translates to a familiar short story/creepypasta that was posted almost two years before the game was announced.
After being asked on Twitter about this, Dan Salvato confirmed that this was a story he wrote and included as an Easter egg. This said, it is likely to be connected to the other three files in some way.
Placeholder Images
Two silhouettes, boy.png and girl.png, can be found in _placeholder. They are both included in Ren'Py by default and probably weren't left in for any specific reason.
Unused Font
In the font files, there is a font named as i lay dying that isn't used in any of the poems in the game. It was most likely meant to be used for the poem 'Wheel'.
Unused Background
In the background files, there is an unused background called house made by DeviantArt user fatelogic. It is likely that this was a placeholder image, and a basis for the exterior backgrounds used in the final game.
Unused CGs
Also hidden in the menu directory is a CG of Yuri that is almost identical to the one in the game; The only difference being the slightly smaller filesize.
Grayed-Out CGs
There are also grayed-out versions of both of Yuri's CGs. Since the player is forced to take Yuri's route in Act 2 (and consequently view her CGs), the gray versions go unused.
Deleted Easter Egg
Originally, if the player tried to quit during Sayori's suicide scene, the 'Are you sure you want to quit?' prompt would be distorted and a cropped picture of Sayori would flash rapidly between normal and negative versions.
Epilepsy Warning (Rapidly flashing .gif) |
While the Easter egg was removed in Version 1.1.1, the images are still in the game's files.
Revisional Differences
Early Depression Topic
Prior to Version 1.0.2, Monika's topic about depression was a bit different. Most of it was rewritten, likely to make her sound less mean.